weight category set. Sparta gets 500 for example, Macedon 1000, Rome 1500. Unzip the contents of the archive, run the trainer, and then the game. Reduced chariot hit points. Faction Colour Changes All factions that were in the Grand Campaign have had their colours and icons updated generally to more naturalistic tones. Fixed Hoplite Wall exploit.
Fix for Paragon skill losing an effect when levelled. Make resource regions more important. Effects of political promotions improved to give gravitas per turn and better bonuses. The first level political promotion no longer has any requirements so even basic statesmen can accumulate gravitas and contribute to the political game. Removal of military equipment chains apart from siege engines. The minor settlement core chains in non-resource regions now splits into 3 options at level 2 : farm, market and civic lines. Naval Battle Balancing Changes Speed of all ships reduced. Land Battle Changes Units with precursor weapons can now fire at will when stationary. This is taken advantage of with many of the new building bonuses. Core general skills also give gravitas per turn. Fixed some character names in the Hannibal at the Gates Campaign Fixed a bug in Multiplayer Campaign Diplomacy, which allowed the player to accept an offer before it had been made, and in some cases caused the game to lock up when doing. Briton Levy Freemen now look less like Celts.
No longer any difference in port and religious chains in major/minor settlements. This chain provides income/happiness along with providing buffs for your units. Carthago has a bonus to commerce income. Bronze workshop line provides recruitment of all melee/spear infantry. Granary line added to agricultural chain, gives replenishment bonuses.
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